R100 *.EXE Export

Discussion and feedback on Construct 2

Post » Thu Aug 23, 2012 10:59 am

Seriously, people, I would love for someone to come back in a year's time and tell us what a big deal these 'restrictive' licences have been in practice, but I don't see that happening.

If you bolt out tens of games a year, make over $100k p.a., and are even close to worrying about the Awesomium licence, Construct probably shouldn't be your tool of choice, for a whole number of reasons.

I know everyone has dreams about shipping the next Cave Story/Canabalt/Braid/whatever, but this is a total non-issue.

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Post » Thu Aug 23, 2012 11:24 am

[QUOTE=SullyTheStrange] Another good point lokesen... It still seems a bit silly to have it per game, but you probably won't be pumping out desktop-worthy games by the hundred every year, so it's not that big of a deal.[/QUOTE]

I agree on the "per game" thing too. But it's probably not a real issue in the real world scenario. Hope they change it to "per game" making 100k. That seems more fair.
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Post » Thu Aug 23, 2012 1:32 pm

I genuinely think the Awesomium license is not a problem at all. In practice it is rare you will need to pay anything, and if you do then it will be a fraction of what you've already earnt, much like Construct 2's Business license.

Have you made less than $100K? Then no worries, you do not need to pay anything.
Have you made $100k? Then congratulations, you are already an incredibly successful game developer! You now have two options:
- if you have one game, buy a single commercial license, which is only 2.9% of the income you've already made
- if you have multiple games, contact Awesomium for a site license which allows unlimited use in multiple commercial applications. This is likely more expensive, but still probably a fraction of the $100k you've already made.

If you have made $100k you are most likely overjoyed with your recent success and paying a license for the technology that got you there is probably not going to dampen your spirits! I struggle to see how making $100k can be interpreted as a problem :P
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Post » Thu Aug 23, 2012 1:40 pm

I agree.

Do you know if the webstorage feature is going to work in EXE exports? I would really like to get some clarification on that if possible.

[QUOTE=Ashley] I genuinely think the Awesomium license is not a problem at all. In practice it is rare you will need to pay anything, and if you do then it will be a fraction of what you've already earnt, much like Construct 2's Business license.

Have you made less than $100K? Then no worries, you do not need to pay anything.
Have you made $100k? Then congratulations, you are already an incredibly successful game developer! You now have two options:
- if you have one game, buy a single commercial license, which is only 2.9% of the income you've already made
- if you have multiple games, contact Awesomium for a site license which allows unlimited use in multiple commercial applications. This is likely more expensive, but still probably a fraction of the $100k you've already made.

If you have made $100k you are most likely overjoyed with your recent success and paying a license for the technology that got you there is probably not going to dampen your spirits! I struggle to see how making $100k can be interpreted as a problem :P[/QUOTE]
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Post » Thu Aug 23, 2012 4:50 pm

LOL if you do, a game and you sell that game, for the taxes you have the statut of a freelancer, WELL in my country if you HAVE a HUGE revenue like 100k you have to pay more than 55% of taxes, actually im employed and i pay 55% in tax revenues at the end of the year, and my salary is really really the worst salary you can find in my category in my country (belgium).

so if you have 100k and after you pay 56 or 60% in taxes and you have to pay 2500$ or more all depand how many game you have made...WELL... i promess... the money go faster than light...and in the the end im really sure you got 20.000 or 35.000$ only in your pocket.imothep852012-08-23 16:51:36
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Post » Thu Aug 23, 2012 5:04 pm

@imothep85 - it sounds like tax is a lot higher in your country than other countries, which is a shame. However I still think it's an unfair comparison, since if you make $100k and have to pay $50-60k in tax, then $2900 for the tech is small in comparison to the tax fee. Also, I'm afraid I have to say people can't put their prices down just because tax is expensive in your country... they still have to make money for their services.
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Post » Thu Aug 23, 2012 5:07 pm

of course i understand, but 2900$ PER GAME.... no, NEVER im going to pay for having that kind of conversion...imothep852012-08-23 17:10:10
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Post » Thu Aug 23, 2012 6:03 pm

remember, awesomium needs $100K in profits!
if the government takes a 55% cut, then you actually made only 45K in profits.
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Post » Thu Aug 23, 2012 6:05 pm

because the crisis we are paying MORE taxes...the last year i paid 55% and this year i have pay again 55%...
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Post » Thu Aug 23, 2012 6:32 pm

Wise words, Ashley.

Guys, be realistic. This is not a problem for majority of the developers here.

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