R100 to be released on 22nd August

Discussion and feedback on Construct 2

Post » Wed Aug 15, 2012 4:57 pm

[QUOTE=srealist] I'm curious to know how the shader SDK will work and if we can write our own shaders from scratch in GLSL. Also what version of GLSL is implemented?[/QUOTE]
Effects are just a .xml file with some metadata, and a .fx file with the GLSL code to run. So it's really easy to make new effects.

WebGL is based on OpenGL ES 2.0 which IIRC is comparable to desktop GLSL version 1.2, but not identical. You have to write shaders for the ES variant rather than desktop since that is what WebGL uses.
Scirra Founder
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Post » Wed Aug 15, 2012 5:10 pm

Thanks, Ashley! It's gonna be a lot of fun.
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Post » Wed Aug 15, 2012 5:28 pm

For those wanting to get a start on WebGL shaders, this is a nice place to begin:

http://webglplayground.net/
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Post » Wed Aug 15, 2012 6:07 pm

Just awesome, can't wait.
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Post » Wed Aug 15, 2012 6:28 pm

[QUOTE=srealist] For those wanting to get a start on WebGL shaders, this is a nice place to begin:

http://webglplayground.net/[/QUOTE]

Yay! :D
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Post » Wed Aug 22, 2012 3:16 pm

where is r100?
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Post » Wed Aug 22, 2012 3:19 pm

[QUOTE=urbano] where is r100?[/QUOTE]

The day's not over yet We have another 8+ hours here in the UK.
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Post » Wed Aug 22, 2012 3:22 pm

8 hours??? We want R100 We want R100 lol
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Post » Wed Aug 22, 2012 3:28 pm

I check http://www.scirra.com/construct2/releases/r100

every five minutes :-)
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Post » Wed Aug 22, 2012 3:47 pm

[QUOTE=felixsg] I check http://www.scirra.com/construct2/releases/r100

every five minutes :-)[/QUOTE]

Lol, me too, when I should be working!!!
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