R104 Fade Behavior Bug

Bugs will be moved here once resolved.

Post » Sat Sep 22, 2012 10:06 am

Hi there,

Here is a little Example that shows the Bug. I have added the Fade Behavior to the little "Wavethings" and set the "Destroy" to "No". It looks like that will be detroyed - because after the Animation the Sprite are Invisible or destroyed?

I don't know if this is a Bug or my thinking error?

Here is the *.capx

FadeBehaviorBug

KMagKMag2012-09-22 10:08:44
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Post » Sat Sep 22, 2012 12:30 pm

If you set 'Destroy' to 'No' it won't be destroyed, it will just fade to invisible. What do you expect to happen?
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Post » Sat Sep 22, 2012 1:30 pm

@ramones is right, the Fade behavior leaves the object invisible even if you don't destroy it, by design. Do you think it should do something else?
Scirra Founder
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Post » Sat Sep 22, 2012 4:51 pm

Hi there,

ah - okay that was my thinking error. My meaning was that the Fade-Behavior set the Opacity at the Beginning (in a Loop animation) automaticly to 100% to Frame 0 on each Beginning and set the Opacity to 0 to the last Frame in each Loop. But i see that the Behavior let the Sprite invisible.

That's also okay...

KMag

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