[R106] Animations twitching and looping

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  • It would not make any sense to show any capx to this problem - because it isn't a problem related to anything in the events.

    But going from R104 to R105 some of my sprites stopped playing their animations and just freezes - still moving and working fine otherwise - but with no animation. About 25% of the sprites is effected.

    Then I got back to R104 and they all worked fine again - like in any previous build back to R95.

    In R106 the problem is only present with about 1/10 th of my sprites with animations. The problem here is that some of the non-looping animations is looping. No setting in the animations or in the events is causing this. I can make the events and animation from scratch again - and the problem isn't present anymore. So it's deffinately not an event or animation settings issue.

    The other problem is that about another 1 out of 10 of the sprites are twitching and jumping up and down with less than a pixel, making them blurry and shaky.

    Again - no animation setting or event is causing this problem.

    Installing R104 again - and there is no problem with any animations through out the whole game.

    The project is made with R95 and I have upgraded with any BETA along the way and fixed issues along the way with no big issues until now.

    What change from R104 to R105 can cause this - and why does the problem change again from R105 to R106?

    There must be something that has changed between the builds that can cause these strange issues with animations.

    Best regards :)

  • Btw. I have checked all changelogs - and unfortunately I can't find anything that should cause these issues.

  • i'm have a same problem, the animation often skiped, and play 2 frame/10, my project is quite huge, it's not happened since r105-106, i can't post capx in here.

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  • We really do need a .capx, as described in how to report bugs. It is almost impossible to fix a problem without a .capx demonstrating the problem, and a minimal project consisting solely of the minimum objects necessary to reproduce the problem makes it a lot easier to fix as well.

    There have been two changes to sprite animations recently:

    r105: a bug was reported where 'set animation' in an 'on animation finished' event did not work. This was fixed, but accidentally broke how some projects work.

    r106: fixed the projects that were broken by r105, but while also keeping the fix where 'set animation' did not always work.

    So my best guess is that you use 'set animation' in 'on animation finished' events, which previously did not work but are now having an effect. That's all I can say without seeing a .capx though.

  • Thanks Ashley - I will try to make a capx with the isolated problem for you.

  • We really do need a .capx, as described in how to report bugs. It is almost impossible to fix a problem without a .capx demonstrating the problem, and a minimal project consisting solely of the minimum objects necessary to reproduce the problem makes it a lot easier to fix as well.

    There have been two changes to sprite animations recently:

    r105: a bug was reported where 'set animation' in an 'on animation finished' event did not work. This was fixed, but accidentally broke how some projects work.

    r106: fixed the projects that were broken by r105, but while also keeping the fix where 'set animation' did not always work.

    So my best guess is that you use 'set animation' in 'on animation finished' events, which previously did not work but are now having an effect. That's all I can say without seeing a .capx though.

    I was just preparing a capx for you when the mail about R107 ticked in...

    I couldn't resist trying it - fearing it would be worse. But you know what? Whatever you did in R107, actually fixed the problem for me!

    Thank you ;)

  • i'm have a same problem, the animation often skiped, and play 2 frame/10, my project is quite huge, it's not happened since r105-106, i can't post capx in here.

    Try R107! It has fixed my animation problems! This is just great.

  • lokesen - very odd, I cannot think of any change in r107 that would affect this. Anyway, glad to hear it's sorted, so closing.

  • lokesen - very odd, I cannot think of any change in r107 that would affect this. Anyway, glad to hear it's sorted, so closing.

    No not according to the changelog.

    I only found one animation that kept looping no matter what I did. I solved the problem by making a new sprite and copy over each frame individually and then it worked fine. All setting and event was the same, except from the new sprite name of course.

    So it must have been some kind of error in that sprite.

    Now everything works.

    I'm actually a bit of a nervewreck everytime a new beta comes out, with almost 3500 events in my game, something is bound to go wrong with each new beta. But if I just waited for the stable release there would be too many changes to keep track of.

    So far it has been quite easy and worth almost every update.

    Keep it up! :)

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