[r106] Sudden Land Bug

Bugs will be moved here once resolved.

Post » Thu Oct 11, 2012 10:54 pm

Capx: https://dl.dropbox.com/u/5731948/JustLanded.capx
Web Demo: https://dl.dropbox.com/u/5731948/JustLanded/index.html
Video Example: http://youtu.be/0Zc2Ffkw6Eo

Conditions tested on:
Windows 7 Ultimate (latest)
Chrome (latest)
Radeon 7690M

Bug:
My game has a triple jump and a "ground pound" with the following controls:

A = Left, D = Right, S = Ground pound, Space = Jump (up to 3x)

On occasions where the platform is just in-reach for a triple jump, you can try a triple jump and then ground pound to land on the platform. If you do the pound low enough to the platform it doesn't reset the jump counter. The short video I made shows off better than I can explain.
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Post » Fri Oct 12, 2012 4:06 pm

I can't reproduce any problem in your .capx. Can you provide any way to more reliably reproduce it?
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Post » Fri Oct 12, 2012 4:55 pm

Maybe I can simulate inputs. Give me a couple hours.
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Post » Fri Oct 12, 2012 6:12 pm

Alright, I updated the following:

Capx: https://dl.dropbox.com/u/5731948/JustLanded.capx
Web Demo: https://dl.dropbox.com/u/5731948/JustLanded/index.html

You may have to clear your cache to get the updated web demo (title should say "JustLanded" this time)

Now it has the option to run a simulation. If you press the "1" key it will do 3 jumps and a slam with the right timing to cause the bug. Alternatively, if you press the "2" key it will do 3 jumps with no slam and will not trigger bug. Also, ESC restarts the layout. Previous controls still apply when not in simulation mode.KodeAndGame2012-10-12 18:12:46
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Post » Tue Oct 16, 2012 3:17 pm

Thanks, should be fixed in the next build. Possible workaround in the mean time is just to use 'Is on floor' instead.
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