[r110.2] Platform behavior floor collision

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  • Sorry if the thread name isnt really clear, and i pointed the newest version but i noticed it on the r109 too.

    The issue is that sometimes, the object using the platform behavior after landing, it will go a pixel inside the solids.

    Heres some screenshots, one from my own project i started a few hours ago

    <img src="http://imageshack.us/a/img853/803/13639169.png" border="0" />

    And two from a game from the arcade which i forgot the name now (sorry <img src="smileys/smiley9.gif" border="0" align="middle" />)

    <img src="http://imageshack.us/a/img69/2825/32895595.png" border="0" />

    <img src="http://imageshack.us/a/img15/6360/39404251.png" border="0" />

    On the first image you can see his little feet is perfectly aligned with the grass pixels, but on the second one it goes a pixel down into the grass.

    Heres the capx

    dl.dropbox.com/u/78939062/platformer.capx

    and an exported link

    dl.dropbox.com/u/78939062/C2Platformer/index.html

    Tested on Rockmelt (which is pretty much Chrome) and Firefox, Windows 7, NVidia Geforce 9800 gt

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  • Yeah it's been like that for a while..A quick workaround is to set your player's Y to the platform's Y whenever you land while overlapping one (provided your platforms' hotspots are at the top.) Only problem is you can see the player being pushed up a pixel a two every time you land if you look closely, but it's better than nothing.

  • Oh that works, theres a very small flicker but i guess it wont be an issue. Its better than seeing the sprite inside the ground, and it gets really worse when the pixels are at 3x :|

    Anyway, thanks for the quick reply :D

  • I've taken a look at this and done some work refactoring the Platform behavior to be more pixel perfect at small scales like this. So hopefully the next build will resolve it.

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