[r111]Visual collision error, Platform Movement

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Post » Sun Dec 02, 2012 12:11 am

There seems to be an issue with sprites being drawn one pixel too high at certain times with platform movement:



In the enclosed CapX you'll note in the layout the player object is clearly touching the ground, but will be one pixel higher when the cap is run. If you jump, the collision starts working correctly again. The bug also occasionally re-triggers when transitioning from the slopes back to the floor (Try moving back and forth a few times and it'll happen)

Thus far I've tried fiddling with Pixel Rounding on and off, but it occurs either way. Only workaround I can find at the moment is to make the collision box smaller, but this causes the sprite to appear to sink into the ground slightly when the bug is not present.

CapX:
https://docs.google.com/open?id=0B2cWiwSSoFV9MzgyTnhzSkFHRkEHermitUK2012-12-04 20:13:07
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Post » Mon Dec 03, 2012 6:07 pm

Please use Dropbox, Google Drive or just email the .capx directly to me (ashley@scirra.com), I don't want to have to enter my email address to some service to download a file... will check this out when I get the .capx.Ashley2012-12-03 18:07:32
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Post » Tue Dec 04, 2012 8:14 pm

Apologies; Google drive link: https://docs.google.com/open?id=0B2cWiwSSoFV9MzgyTnhzSkFHRkE

Should add that I checked this in Chrome, FF and IE, and it occurred in all of them.
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Post » Tue Dec 11, 2012 3:07 pm

Thanks, think both issues should be fixed in the next build.
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