r113 - Function not being called

Bugs will be moved here once resolved.

Post » Thu Dec 20, 2012 11:48 am

@TELLES0808 - that's only true with IIDs, not UIDs. UIDs are guaranteed to be unique and stay the same for the lifetime of an object.

Closing as not a bug.
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Post » Thu Dec 20, 2012 1:51 pm

so the uid is kind of an internal object counter.

sorry for the topic, i did not recognize this before

anyway, if i "trigger once" each overlap for multiple enemy instance, it's only being triggered for one of these. the other one walks on. any idea to fix this?xeed2012-12-20 20:33:43
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