r122 Audio Feedback

Discussion and feedback on Construct 2

Post » Sat Mar 16, 2013 11:49 am

Firstly - fantastic work. This really opens up Constructs capabilities. I've a couple of points for feedback in regards to tweaks which will make the system even better.

- Individual sound ranges, often you will want 'object a' to emit audio over a larger range than 'object b'. Perhaps a 'range' parameter in the play sound at object action.


- Individual Doppler factor, most area sounds will not require doppler (ambiences) - where other specific sounds will such as engines. Maybe we can use the "tag" system to enable / disable doppler?


I hope this is useful, I think these two tweaks will make the system fantastic!

Great work again.CrudeMik2013-03-16 12:07:36
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Post » Sat Mar 16, 2013 12:47 pm

I'd appreciate some illustrations or explanations of how to use the new audio properties, or some examples. It's pretty confusing atm.
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