[r128] Function dialog gives error

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  • 7 posts
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  • Link to .capx file (required!):

    Not necessary I think.

    Steps to reproduce:

    1. Have a blank project or existing project

    2. Add a Function object

    3. Do the action "Call Function

    4. Click "Add Parameter" and BOOM.

    dl.dropboxusercontent.com/u/7765312/r128FunctionBug.png

    Observed result:

    Errors appear

    Expected result:

    Errors should not appear

    Operating system & service pack:

    Windows 7 64bit

    Construct 2 version:

    r128

  • Ack!

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    Can't brace hilight null scintilla

    Condition: sciedit.GetSafeHwnd() != NULL

    File: Projects\Parameters.cpp

    Line: 3037

    Function: void __cdecl ParamControlSet::UpdateBraceHilight(const class TokenStream &)

    Build: release 128 (64-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 0)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

    ---------------------------

    Abort   Retry   Ignore   

    ---------------------------

  • I have same problems here, with a new project created.

    Windows XP pro, 32 bit

    both Chrome and firefox, but i clicked ignore on each error box and project ran ok??...

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  • On mine it opened four of those error windows, (3 at once, 1 on ignoring the last one.) then it seemed to be normal. My guess would be it's trying to setup the autocomplete, but the parameter fields differ slightly from the others.

  • I can confirm it does indeed crash Jase00.

  • Oops. Might need a .2 update to fix this.

  • Should be fixed in the next build (will do a .2 update shortly)

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