[r136] Jumpthru Sidethrough glitch

Bugs will be moved here once resolved.

Post » Wed Jun 26, 2013 1:19 pm

Sup. Awesome release, but a bug has spawned.

Link to .capx file (required!):
https://dl.dropboxusercontent.com/u/7765312/C2/Slidedownplatformer.capx

Steps to reproduce:
1. Run capx
2. Walk into the wall on the right

Observed result:
Slide downwards through the Jumpthru

Expected result:
Stop against wall

Browsers affected:
Chrome: yes
Firefox: yes


Operating system & service pack:
Windows 7 64bit

Construct 2 version:
r136
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Post » Wed Jun 26, 2013 5:30 pm

I think this is all part of the same issue I'm having. It's all an issue with how the sprite is being detected against the jumpthru platform. I'm pretty sure r130-131 didn't have these issues. I'm about to check it out. I'll report back.
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Post » Wed Jun 26, 2013 8:37 pm

*a crazy old bearded guy walks, alone, in the remains of an abandoned city, murmuring to himself "the origin point must be respected, the origin point must be respected"*

his gets heard by no one

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Post » Wed Jun 26, 2013 10:30 pm

@California , Are you implying that the origin point of the Player should be somewhere specific? Or am I completely not understand you? XD

Throwing it out there, but I'm no expert in Platformer systems though I have made some myself in the past but, doesn't Jumpthru stuff ONLY focus on the lower part of the Player? If a player was lower than the top of the jumpthrough and touched the edge, literally nothing should happen, right?
Maybe that's what California is saying; maybe if the origin point is specifically placed somewhere on the player, Jumpthru's wouldn't affect the player? Though my origin point is placed at the middle bottom of the player. Hmmm...
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Post » Thu Jun 27, 2013 1:37 pm

Thanks, should be fixed in the next build.
Scirra Founder
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