[r136] Platformer sink in ground

Bugs will be moved here once resolved.

Post » Tue Jul 02, 2013 11:24 pm

Link to .capx file (required!):
https://dl.dropboxusercontent.com/u/7765312/C2/PlatformerPushPixelDown.capx

Steps to reproduce:
1. Run capx
2. Run right and notice the Text object I strategically placed there

Observed result:
When running under a jumpthu whilst on a jumpthru AND the top jumpthru is low enough, you will sink a pixel in the ground.
(This prevents the player from being able to jump in my project, as the players jumping ability is reliant on if they are "On Ground" or not. )



Expected result:
Shouldn't sink

Browsers affected:
Chrome: yes
Firefox: yes

Operating system & service pack:
Windows 7 64bit

Construct 2 version:
r136
B
51
S
20
G
10
Posts: 571
Reputation: 9,819

Post » Wed Jul 03, 2013 5:58 pm

Can't reproduce with my dev copy of r137. May be fixed by another issue that was fixed. r137 should be out today, let me know if that sorts it.
Scirra Founder
B
395
S
232
G
88
Posts: 24,368
Reputation: 193,746

Post » Wed Jul 03, 2013 6:05 pm

Yeah this one appeared alongside the "Against wall sink" bug, probably does relate.
B
51
S
20
G
10
Posts: 571
Reputation: 9,819


Return to Closed bugs

Who is online

Users browsing this forum: No registered users and 0 guests