R139 Platform Behavior

Bugs will be moved here once resolved.

Post » Sat Jul 20, 2013 9:38 am

Link to .capx file (required!):
https://docs.google.com/file/d/0ByVDqjL7iiZVQlJfMDRnRDhQNnc/edit?usp=sharing

Steps to reproduce:
1. Add two object sprites Sprite and Sprite2
2. Add solid behavior to the Sprite2
3. Add platform behavior to the Sprite
4. Add to event sheet "On start of layout": "Sprite set Platform vector X 1000"

Observed result:
No matter how great is the value of "vector X" the shift is always the same.

Expected result:
Sprite object move to vector X value.

Browsers affected:
Chrome: yes
Firefox: yes
Internet Explorer: yes

Operating system & service pack:
Windows 7

Construct 2 version:
r 139
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Post » Sat Jul 20, 2013 10:28 am

You should adjust "max speed" or "deceleration" as well.
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Post » Sat Jul 20, 2013 3:52 pm

Try using much smaller increments. I have adjusted vector X in my game in order to allow the character to wall jump and varying the strength of the X has worked fine for me.
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Post » Mon Jul 22, 2013 2:56 pm

Closing as not a bug, it's capping it to the max speed.
Scirra Founder
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