Link to .capx file (required!):
Steps to reproduce:
1. Add two object sprites Sprite and Sprite2
2. Add solid behavior to the Sprite2
3. Add platform behavior to the Sprite
4. Add to event sheet "On start of layout": "Sprite set Platform vector X 1000"
No matter how great is the value of "vector X" the shift is always the same.
Sprite object move to vector X value.
Internet Explorer: yes
Operating system & service pack:
Construct 2 version: