R146 Status Bar Bug?

Bugs will be moved here once resolved.

Post » Wed Oct 09, 2013 9:41 am

Steps to reproduce:
1. remove sprites(added from previous builds)

Observed result:
memory use does not decrease when i remove sprites, only adding sprite keep adding to the "memory use"!

Expected result:
should have decrease memory size?

Operating system & service pack:
WIN7 64bit up to date

Construct 2 version:
R146 (64bit)

* This is happening when I dealing with a file that I've been building for awhile, when i try to reproduce this problem with fresh new file, I couldn't get status bar to show the "memory use".

* Update: It seems only the sprites that I added from previous builds that does not decrease the memory use when deleted, new sprites I added on R146 does show decrease of memory use when deleted. this is so weird!! hollowthreat2013-10-09 09:52:23
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Post » Wed Oct 09, 2013 1:15 pm

Can't reproduce. Deleting background tiles from the Space Blaster demo reduces the estimated memory usage. Please follow the bug report guidelines if you want this investigated further.
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Post » Wed Oct 09, 2013 9:53 pm

can i email my capx to you privately? i do not wish to publish my capx here
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Post » Thu Oct 10, 2013 12:33 pm

No, you should reproduce the problem in a minimal .capx anyway. Note the memory usage is estimated based on the largest layout only, so it is by design that deleting objects off any layout other than the largest one will not change the estimated memory usage.
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Post » Thu Oct 10, 2013 11:25 pm

thanks for explanation! i thought it's total of all sprites, sorry for my false alarm
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