[r150] Tilemap runtime visual errors

Bugs will be moved here once resolved.

Post » Wed Nov 13, 2013 4:25 pm

Link to .capx file (required!):
https://dl.dropboxusercontent.com/u/3954039/Temp/tileset_runtime_visual_errors.capx

Steps to reproduce:
1. Use the Tilemap (or SpriteFont) plugin

Observed result:
My onboard GPU Intel G33/G31 causes the tileset (and the SpriteFont plugin) to be displayed incorrectly at runtime:
http://puu.sh/5heB8.png

This is the result when you run it:
http://puu.sh/5heEi.png

Expected result:
Correct display at runtime

Browsers affected:
Chrome: yes
Firefox: not tested
Internet Explorer: yes

Operating system & service pack:
Windows 7 Professional

Construct 2 version:
r150 (plus previous versions for SpriteFont)
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Post » Wed Nov 13, 2013 5:00 pm

It displays fine for me. This is obviously a GFX card driver issue so I can't see what you expect to be done about it, unfortunately.
If your vision so exceeds your ability, then look to something closer.
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Post » Fri Nov 15, 2013 5:14 pm

Closing: chalk that one up to a driver bug (if tiled backgrounds display wrong, the same issue would cause that here as well - broken non-power-of-two texture support). Looks fine here as well.
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