r152 Tilemap + Physic Collision

Bugs will be moved here once resolved.

Post » Tue Dec 03, 2013 2:14 am

Link to .capx file (required!):
https://dl.dropboxusercontent.com/u/76227787/PhysicTilesBug.capx

Steps to reproduce:
1. Check Blue ball and Tilemap are using Physic behavior to collide.
2. Check the layout where between the tiles, there are empty tiles.
3. Click to run and observe.

Observed result:
Tilemap isn't compatible with Physic objects for collisions.

Expected result:
Can fix it like Solid behavior on tiles for platform object?

Browsers affected:
Chrome: yes
Firefox: yes
Internet Explorer: yes

Operating system & service pack:
Windows 8 64 bits

Construct 2 version: r152
    
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Post » Fri Dec 06, 2013 11:53 am

Thanks for posting this, I'd really like tilemap and physics to be compatible for my project. Tilemap opens up a lot of level drawing options for me but I need physics too as I can't simulate the collisions and bounces manually (I've spent a lot of time trying).
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Post » Fri Dec 06, 2013 2:47 pm

I can reproduce, and it definitely was an oversight in r152 - the physics behavior needs to be updated to understand tilemaps. I'll look in to this after the next beta (so it won't be fixed in r153, but hopefully r154).
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Post » Tue Dec 10, 2013 11:40 pm

@Ashley That's great news, much appreciated.
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Post » Fri Dec 13, 2013 4:21 pm

Should be fixed in r154.
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