r176/177 "Preload sounds" - Project does not load (ejecta)

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Post » Sat Aug 16, 2014 7:56 pm

Problem Description
I have a very complex project. With a lot of sounds.
A few weeks ago the feature "Preload sounds" (Project Properties) was not yet available.
So I build my own sound preload on layout start.
Whatever ... I don't know whats the problem is. But I want report a issue.
If the Preload Sounds property is YES, my project does not load using ejecta.
Stops at ca. 10-11% (c2 loadingbar).
I can't reproduce this bug with new created project. :/
But this bug exists 100%. - Perhabs other users have the same problem.
I want to say: Test this feature (preload sounds) again extensively.

Attach a Capx
Sorry, I don't want to publish my source code. And can't reproduce.

Steps to Reproduce Bug
No way yet. (Maybe soon.)

Observed Result
The load with ejecta does not work. Hangs at 10% - 11%.
And on browser the processing time takes longer. But works.

Operating System and Service Pack
iOS using Ejecta

Construct 2 Version ID
r177 (since the feature preload sounds?)
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Post » Sun Aug 17, 2014 2:17 am

why you need to preload sound ?
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Post » Sun Aug 17, 2014 4:39 pm

I don't need the "preloadd sounds" (Project Properties). Because on layout start, I preload all sound by playing with -x db (silent) (the preload function of sound object don't works fine). Whatever...

@Ashley: Can you publish the source code of the "preload sounds" function? How does this work?
The fact is that this feature doesn't work with ejecta in combi with the sound object etc.

Reproducibility (yet): 0%
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Post » Tue Aug 19, 2014 3:57 pm

I think I could reproduce this just using Space Blaster. Should be fixed in the next build.
Scirra Founder
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Post » Tue Aug 19, 2014 8:07 pm

Ok great :)
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