[r188] Sine (Angle) seems broken via events

Bugs will be moved here once resolved.

Post » Sat Nov 15, 2014 4:13 pm

I'll do it later this evening when i get back home, if @A0Nasser doesn't preceeds me as he did with the capx. I'll use his capx for the report since he made it :P
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Post » Sat Nov 15, 2014 5:59 pm

@Danwood sure you can use it.
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Post » Sat Nov 15, 2014 6:45 pm

I just wasted one hour trying to figure this out and why my game behaves so weirdly until I noticed that sine behavior is broken after its set inactive and back to active like you guys wrote.
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Post » Thu Nov 20, 2014 3:56 pm

r188 made an unintentional breaking change. It's reverted with an alternative solution for the next beta.
Scirra Founder
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