[r191] For Each/Spawn Another Object BUG [CAPX]

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Post » Sun Dec 07, 2014 2:11 am

Problem Description
Either "For Each" or "Spawn Another Object" (or even save/load) doesn't work properly for few seconds, after Save -> Refresh -> Load

Attach a Capx
See attached Capx

Description of Capx
There are 6 RED sprites overlapping each a BLACK sprite.
Every tick, each RED overlapping BLACK (all 6) spawns an arrow, and set its angle toward the BLACK the RED is overlapping (the arrows fades out in 0.1 sec to avoid garbage)
Normally, each arrow points to the BLACK overlapping "its own" RED (from where it was originated), but if you follow the steps below, something STRANGE happens.

Steps to Reproduce Bug
    1 - Save (S)
    2 - Refresh the page (or close/run preview)
    3 - Load the previous save (L)

Observed Result
1 - Check the Arrows, for few seconds after loading, they are NOT pointing EACH to the BLACK picked by the condition as they should, but to a single BLACK.
2 - Wait few seconds and the bug disappears (arrows go back to pointing each to its proper BLACK), this doesn't always happen, i don't know why.

Expected Result
Arrows should always point to each black picked by the condition, but this doesn't happen if you save, refresh and load.
This bug has awful consequences in my game! (plz fix it Ash i luv you :3)

Affected Browsers
  • Chrome: YES
  • FireFox: YES
  • Internet Explorer: NOT TESTED

Operating System and Service Pack
Win7 64 Ultimate SP1

Construct 2 Version ID
r191 (but i presume it did happen in 190 as well)
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Post » Thu Dec 18, 2014 9:40 pm

Any idea on how to overcome this before (and if) Ashley settles it? It is very gamebreaking for my project :(
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Post » Thu Dec 18, 2014 10:51 pm

Looks like using "Create Object" and adapting the events to it solved the issue in my project, the bug is still there for C2 though, but it concerns "Spawn another Object".
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Post » Sun Dec 28, 2014 11:41 pm

pretty wierd
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Post » Tue Jan 06, 2015 4:48 pm

Thanks, should be fixed in the next build.
Scirra Founder
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Post » Tue Jan 06, 2015 5:11 pm

Ashley wrote:Thanks, should be fixed in the next build.


Thank you :D
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