R198 Feedback

Discussion and feedback on Construct 2

Post » Thu Feb 26, 2015 7:37 pm

Post your feedbacks about the new 198 release.

I found that my mobile game is way smoother even on crappy devices! :)
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Post » Thu Feb 26, 2015 8:08 pm

I'm unearthing a lot of older projects to re-export.. I feel I'm seeing improvement, I have yet to take real measurements..
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Post » Thu Feb 26, 2015 9:21 pm

just made a new build and it runs great jitter has been reduced
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Post » Thu Feb 26, 2015 9:44 pm

Hmm, I ran a few tests, but haven't made up my mind yet...I guess I'm just a little wary of the placebo effect. Would be interesting to know more specifics about what has changed and what type of loads would best demo the improvements.
Don't lose your work. Backup your game with Dropbox.
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Post » Thu Feb 26, 2015 10:00 pm

I'll do a new export too as soon as I'll have time for mobile.
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Post » Thu Feb 26, 2015 10:09 pm

Found the changed code in preview.js. I don't claim to 100% understand it, but it includes some logic specific to low-latency frame scheduling on mobile devices, which should, theoretically, help reduce dropped/mis-scheduled frames.

If you are interested you can see the changes by comparing an earlier version of preview.js with the current one. I'd recommend notepad++ along with the excellent 'compare' plugin:

http://www.davidtan.org/how-to-compare- ... epad-plus/
Don't lose your work. Backup your game with Dropbox.
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Post » Thu Feb 26, 2015 10:54 pm

Before releasing my game, I'm trying to optimize it as much as possible
After test with R198 my game is like 4-6 FPS faster even on old mobile devices, that's the final push I needed!
Awesome!
Last edited by Iolva on Fri Feb 27, 2015 12:02 am, edited 1 time in total.
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Post » Thu Feb 26, 2015 11:15 pm

Frame rate does feel a little bit smoother. But, the control movements on the player feels more stiff now. Had to adjust the control values a bit to make it "feel" right again. Pretty weird I must say.
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Post » Thu Feb 26, 2015 11:37 pm

Haven't noticed any difference on desktop.
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Post » Fri Feb 27, 2015 12:02 am

i tested my pool template , i was having problems with it and sounds replayed to many times and the collision was detected every tick when overlapping the balls or the walls of table, also before when i was shooting at maximum power i had a problem with the balls passing through each other, now they don't do that anymore, also the sound acts like it should triggers 1 time, as i set it to.. its working good here.. since im using a lot of interactions asm.js physics at least, on browsers(IE, Firefox,chrome,) and also on nodewebkit.

you can see old template that i was working on http://www.kongregate.com/games/JohnnyC ... v1-sandbox here and u see the problems with old physics they do some weird thing and also sound is acting funny, on collisions or ball sitting near margin of pool table, now its all working good, il upload a new version soon . sorry for my missing words from phrases and my gibberish, dident slept again for 48 hrs so im guessing this is how my brain says i need to sleep ... so later guys.


P.S also the interaction and the direction balls bounce now are more accurate, without me having to modify the interpolation stepping
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