[r203] Audio Seeking bug

Bugs will be moved here once resolved.

Post » Sun Apr 26, 2015 11:35 am

Hello Ashley, hope you are well.

Problem Description
When you use the "Seek to" action, that particular tag will no longer be detected when using the "Is tag playing?" condition.

Attach a Capx
https://dl.dropboxusercontent.com/u/776 ... ekBug.capx

Description of Capx
This demonstrates that "Is tag playing?" works, but only if you DO NOT use seek. It also shows there is no workarounds such as using "Wait" for any period of time, using "Seek to" always makes the "Is tag playing?" condition fail.

Steps to Reproduce Bug
  • 1. Run the project
  • 2. Click the "Play Sound" button. Notice the text changes to "PLAYING". Wait for the sound to end.
  • 3. Click the "Play sound and seek half way instantly" button. Notice the text does NOT change to "PLAYING". Wait for the sound to end aswell.
  • 4. Click the "Play sound, wait, then seek" button. Again, notice the text does NOT change to "PLAYING".

Observed Result
The text doesn't change when using the "Seek to" buttons.

Expected Result
The text should always be displaying "PLAYING" whilst the sound is audible, even after seeking.

Affected Browsers
  • Chrome: (YES)
  • Internet Explorer: (NO)

Operating System and Service Pack
Windows 7 64-bit

Construct 2 Version ID
r203
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Post » Wed May 13, 2015 10:25 pm

Bump. I had events in my game that used to work, but then it sort of just "happened" to randomly stop working.
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Post » Thu May 14, 2015 3:42 pm

Thanks, should be fixed in the next build.
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