[r63] Can't ignore 8-direction input

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Post » Mon Oct 17, 2011 1:19 pm

Add 8-direction behavior on a sprite,
then use action to set it ignoring input.

Failed, you can't ignore 8d input.
You can slow it down, but the sprite still moves in acceleration.
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Post » Mon Oct 17, 2011 1:41 pm

I just amended the built-in example '8 direction 6 (spawn position).capx' and told it to ignore input on Right Mouse, and it worked fine.

Maybe if you post your .capx (as you really should when reporting a bug see HERE) then someone will have a better chance of helping you.zenox982011-10-17 13:43:52
If your vision so exceeds your ability, then look to something closer.
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Post » Mon Oct 17, 2011 2:40 pm

I just think it's too obvious to even make a capx.
http://dl.dropbox.com/u/31590694/ScirraBugReport/8dirCantIgnore.capx

Left-click the sprite, ignore it's input,
then, press your arrow keys, don't release too fast.

See, the sprite runs again ~~
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Post » Mon Oct 17, 2011 4:20 pm

Ah.I see it now. I would normally not leave the key held down so long, that's why it seems OK at first.

Let's see what Ashley makes of it.
If your vision so exceeds your ability, then look to something closer.
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Post » Mon Oct 17, 2011 5:14 pm

Oops, it's a bug. Fixed for next build!
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