r68/new version: What's thiiiiss?

Discussion and feedback on Construct 2

Post » Thu Nov 17, 2011 1:26 am

Cool, there's an update. Where can I see a CHANGELOG? :D
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Post » Thu Nov 17, 2011 1:27 am

Here: http://www.scirra.com/construct2/releases/r68Nickydude2011-11-17 01:28:41
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Post » Thu Nov 17, 2011 1:43 am

Thanks. We are quick draws? :D *High five*
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Post » Thu Nov 17, 2011 1:48 am

Yeah that's amazing. There's only one problem unsolved : Text. With a WebGL renderer and a canvas renderer i think the only solution is texture based fonts. Problem is to make it so it works the same in Canvas and WebGL. Other than it it's all perfect.
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Post » Thu Nov 17, 2011 1:51 am

Wow, the new renderer makes our games use fewer system resources. :) SO, less lag for my 1998 POS.
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Post » Thu Nov 17, 2011 2:05 am

Great to see OpenGL in C2!

Not great to see IE still behind the times.
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Post » Thu Nov 17, 2011 2:16 am

@Kiyoshi: Have you tried the spritefont plugin ?
New to Construct ? Where to start

Image Image
Image Image

Please attach a capx to any help request or bug report !
Moderator
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Post » Thu Nov 17, 2011 2:42 am

Well yes i had a look at it. But the problem is: How do i import a ttf font ? Is it possible ?Kiyoshi2011-11-17 02:43:28
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Post » Thu Nov 17, 2011 2:51 am

Oh, ok i realised how the plugin works. That's ok for now. The problem is that the font image must be pre prepared ?
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Post » Thu Nov 17, 2011 2:51 am

@kiyoshi, the best way to do this is to type our all the characters you will need in a photo manipulation program, adjust to make sure they are monospaced, and crop and export to a png.
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