[r71] Jump-Thru platform stops horiz movement

Bugs will be moved here once resolved.

Post » Fri Dec 09, 2011 4:46 am

Overlapping a jump-thru platform at any point (except when standing on top) causes the player to stop moving horizontally.

Any quick changes I can make to the platform behavior and/or jump-thru attribute to fix this? Can't really wait a few weeks for a new build with the fun chowder competition and all :)
Image
B
225
S
27
G
13
Posts: 1,774
Reputation: 18,024

Post » Fri Dec 09, 2011 10:15 am

Erg, it's getting pretty complicated to get everything working, heh. Still, try this one: http://dl.dropbox.com/u/15217362/platform-jumpthrufix.zip - is that working for everything now?
Scirra Founder
B
359
S
214
G
72
Posts: 22,952
Reputation: 178,580

Post » Fri Dec 09, 2011 1:01 pm

[QUOTE=Ashley] Erg, it's getting pretty complicated to get everything working, heh. Still, try this one: http://dl.dropbox.com/u/15217362/platform-jumpthrufix.zip - is that working for everything now?[/QUOTE]

That's good. There was also problem when jumping trough a platform from side, the sprite entered the platform diagonally, than while going through it was moving vertically and when it left the platform it continued the diagonal motion again. Now it's fixed.
ImageImage
B
25
S
6
G
8
Posts: 773
Reputation: 6,643

Post » Sat Dec 10, 2011 3:55 am

Haha, I accidentally placed that fix into the "jumpthru" behaviour folder but then realised it was meant for the "platform" behaviour. Just in case anyone else makes the same mistake.
B
134
S
65
G
16
Posts: 1,766
Reputation: 19,190

Post » Sat Dec 10, 2011 9:43 am

[QUOTE=Ashley] Erg, it's getting pretty complicated to get everything working, heh. Still, try this one: http://dl.dropbox.com/u/15217362/platform-jumpthrufix.zip - is that working for everything now?[/QUOTE]

I can imagine :P Well I just tried that one. It fixes both of the previous bugs I mentioned, but now there's another new one. When overlapping a platform while standing on top of another platform, the player thinks it's in the air, like so..



I didn't jump or anything, just walked up to it. I can probably work around this by making the platforms (invisible tiles) 1px thick so the player base doesn't overlap them when standing underneath. Fortunately my character is short enough for this to work. Not sure about the platform enemies though. I'll try that now..Tokinsom2011-12-10 09:47:41
Image
B
225
S
27
G
13
Posts: 1,774
Reputation: 18,024

Post » Sat Dec 10, 2011 12:46 pm

OK, how about this one:
http://dl.dropbox.com/u/15217362/platform-floorfix2.zip
There's on rare occasions a tiny 1px "bump" walking along a jumpthru that has another jumpthru in the background. It's difficult to fix this in the engine, I've tried but it's actually pretty hard to detect that case. Give it a shot, does it seem to be working well enough?
Scirra Founder
B
359
S
214
G
72
Posts: 22,952
Reputation: 178,580

Post » Sun Dec 11, 2011 1:21 am

Works perfectly! Thanks for fixing it so quickly! Now to grind on this game for the 2 days I have off work ^^;
Image
B
225
S
27
G
13
Posts: 1,774
Reputation: 18,024


Return to Closed bugs

Who is online

Users browsing this forum: No registered users and 2 guests