I'm still working on my simple shooter, which utilizes sine behavior.
Ont thing that strikes me as a bug is the following:
Here you see, that I itterate over a certain amount to spawn targets. What is interessting is, that the "WAIT" step will not be executed, or hast no effect on the loop.
This causes that all targets, which will be moved by two combined sines are very, very close together - which then leads to the next issue:
When "shot" on and more then one target is at the same position ALL targets that share the x,y position are hit and removed - regardless of ther z coordinate....is this a bug or a feature?!?
Here is the CAPX
And here the online DEMO