R80 Set group activated

Discussion and feedback on Construct 2

Post » Wed Feb 29, 2012 10:22 am

Hi i dont understand this change:
"Event groups with the same name in different event sheets can now have different activated states. Breaking change: 'Set group activated' and 'Is group activated' used to be able to affect event groups in different event sheets. Because of this fix, these can now only affect event groups in the same event sheet, not counting includes. "

Usually i have most of the groups in the main eventsheet and this sheet is included in the other level sheets then i activate/deactivate them.Now my finished game doesn't work because of this, how can i fix this?Of course i can make the events in other way, but this was the most logical way to do.
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Post » Wed Feb 29, 2012 11:22 am

The original bug was that if you had 2 event groups with the same name in 2 event sheets, they could only be activated and deactivated at the same time. This was reported as a bug, so I tried to fix it, but it seems the fix causes more problems than the original problem. So I'll revert it back for the next release (hopefully later today).
Scirra Founder
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Post » Wed Feb 29, 2012 11:26 am

ufff.. thanks!cesisco2012-02-29 11:26:40
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Post » Wed Feb 29, 2012 12:12 pm

It's kind of my fault, sorry ;)
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Post » Wed Feb 29, 2012 2:55 pm

eh eh no problem :)
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