[code]System: "something" -> Sprite | Set angle to anglelerp(self.Angle, 45, dt)[/code]
Red square indicates current angle of the sprite.
Works as it should, nothings wrong here.
But if sprite angle is changed to something different than 0, like here for example:
Sprites angle should rotate to "green" position instead it's going all the way to "red" position (original angle position).