When I add a new layer(2) and put a
background on it, bullets' runtime z-orders change
on layer(1). And when I set layer(2)
parallax and scale rates to 0, bullets
become invisible and some random bullets
start shooting from outside the layout, even
tho they have a "destroy outside layout
I can still shoot enemies with invisible
bullets and when I hit enemy with invisible
bullet, the bullet that shoots outside the
layout disappears. So It seems bullets are
where they should be but they are drawn
Changing layer properties shouldn't
interfere with other layers right?
I noticed this bug while using r85 but it
preserves after updating to r86.
If you need capx files, I can send them later.