R89 CocoonJS - Touch is not working

Bugs will be moved here once resolved.

Post » Thu May 10, 2012 7:07 pm

i know this is pretty new feature for construct2 but i just wanted to tell you that, i have tried my html5 game build on cocoonjs with 4 different phones but i couldnt make touch work on the devices.

i dont know if this is because of cocoonjs launcher or from C2, but if it is from c2 it should be a bug.

tested environments: android 2.2, 2.3, 4.0.3
gokhansancar2012-05-10 19:09:25
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Post » Thu May 10, 2012 7:51 pm

But you can start the cocoonjs-app on your 2.2 mobile? That`s at least much more than i was able to do :)
Have a look here:
http://www.scirra.com/forum/cocoonjs-on-android-phone-htc-desire_topic51951.html

The Ludei-support told me that they`re working on it.
But when it works soon...it`s going to push us lightyears forward i hope dformer2012-05-10 19:53:00
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Post » Thu May 10, 2012 7:57 pm

sure i did make it work, there were no problems at all but touch was not responding, hopefully they can make this cocoonjs work soon so that we can start to test our projects on android devices, but do you have any idea guys if is there any apk export feature of cocoonjs or not?
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Post » Thu May 10, 2012 8:05 pm

[QUOTE=]but do you have any idea guys if is there any apk export feature of cocoonjs or not?[/QUOTE]
-->
[QUOTE=]You will get a standalone app (two apps to be true, one for iOS and one for Android) that will run as a native application.[/QUOTE]
from:
http://blog.ludei.com/the-cocoonjs-launcher-app-a-simple-tutorial/
So, I`d say it must be an apk.

pS.:
Ashley says ( and i guess he knows better than me :) ):
[QUOTE=]- you currently cannot make an APK from CocoonJS, but they're working on a build service to add that.[/QUOTE]
look here:

http://www.scirra.com/forum/cocoonjs-deploy-your-games-as-native-mobile-apps_topic50126_page8.htmldformer2012-05-10 20:45:18
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Post » Thu May 10, 2012 9:24 pm

thank you so much for these information, i appreciate that
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Post » Fri May 11, 2012 11:15 am

Ludei are about to release an update for CocoonJS which hopefully will fix several issues that have come up.
Scirra Founder
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Post » Fri May 11, 2012 2:52 pm

I've been testing CocoonJS and I find it Amazing! A game with simple physics seem to run as it was in Chrome...
I just noticed that the framerate drops a bit (to 40) when there is a big tiledmap onscreen, rising back to 60 the moment it goes offscreen.
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Post » Fri May 11, 2012 5:34 pm

i hope they fix the bugs ASAP so that we can test our android apps :)
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