[QUOTE=ranma] use local variable. first set it to sprite.count then subtract 1 every time you destroy sprite. in the end you'll have number of spritrs left in the same tick.[/QUOTE]
but... but... but... it will be so much easier if Ashley is the one
who have to do all the work for us.
yeah I can always do as your suggested ranma,
also i can just slap a variable isAlive
to the object on my own,
and set it FALSE when the object is destroyed so that when i need to do a FOR EACH (i can just skip the one that is not alive)
ok then... case solved, move along..... nothing to see here