By the moment I can say that the more angle on the right platform, the more speed I can get. When I moving (climbing or going down doesnt matter) from left to right my speed is calculates considering my angle of motion. When I move from right to left my speed calculates without angle of motion - it just speed of Vector.X (I can only guess - im not a programmer).
One more interesting thing - while going from left to right with timescale<1 I can move only pixel or two, then I stuck, like it's too high for me. But I can move down - the effect is the same - I just stuck, though there's no sense to do that.
So the bug is timescale-dependant.
Try this:CAPXExported ProjectNugMan2012-06-14 11:02:58