[R92 - R93] Platform behavior collision bug?

Bugs will be moved here once resolved.

Post » Thu Jun 07, 2012 10:14 pm

After upgrading to r92 I noticed a "stuck on the wall" effect jumping to the left against a solid block when the charachter is falling along the wall and is some pixel above the floor. On Chrome and Firefox it's a subtle stop during the fall that resets gravity effects on charachter, on mobile devices the charachter stucks in middle air until it's moved to the right breaking the whole gameplay.
This doesn't happen always, seems to be totally random.
All is working perfectly when you jump to the right.

Here's the capx

Capx

To explain what I mean I added a sound that plays everytime the falling speed is below a threesold. You'll notice that jumping on the left against a wall the sound sometimes is played two times.Knifegrinder2012-06-07 23:35:03
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Post » Thu Jun 21, 2012 4:06 am

I have the same problem on r95, trying to figure out why. Any explanation for this?
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Post » Thu Jun 21, 2012 6:45 am

Oh... I forgot this...
Currently I use this workaround.

player has wall on the left
player is not on floor
-->
player set x to player.x + 1


If you use an invisible box as player you can adjust via events the position of the main charachter to avoid any noticeable gap between the sprite and the wall.
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Post » Thu Jul 05, 2012 5:17 pm

@Knifegrinder - I can't reproduce this any more in r98 - I think it may have been fixed with some of the other bugs. Can you confirm?
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Post » Thu Jul 05, 2012 6:02 pm

Ashley, this is the same issue I'm having with objects with many point to define his collision boxes.

Some boxes dropped on the mountain will hit the floor and will go through it ignoring the collision box completely on the highlight area.

https://dl.dropbox.com/u/47035927/temp/collision_issue.pngTELLES08082012-07-05 18:03:11
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Post » Fri Jul 06, 2012 2:21 pm

@TELLES0808 - that looks like a different issue to the one posted here actually. Could you make a separate thread for it?
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