R92 - retina display and touch

Bugs will be moved here once resolved.

Post » Mon May 28, 2012 7:08 pm

Hi,

I have created this simple capx to test the retina display on my iPhone4. I made it so it can fade-in and fade-out a sprite when touching/releasing it.

There is a problem when using the touch object. You have to touch right and down the sprite to trigger the touch. I would think it this related to the retina display (640 x 960) vs the physical resolution (320 x 480)

Here is my capx: iPhone 4 Test
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Post » Mon May 28, 2012 7:38 pm

Oops. Safari is funny about how it treats co-ordinates in retina mode, and it accidentally treats the touches like it's still in low-res mode. Fixed for next build, though.
Scirra Founder
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Post » Mon May 28, 2012 8:10 pm

Thank you Ashley for your quick answer.
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Post » Thu May 31, 2012 7:22 am

I also wrote on your facebook wall yesterday there is a touching problem on iPhone when I use r92 version, but also I'm not sure if everything is ok with drawing objects because I'm getting something different displays when the same game is shown on iPhone by r90 or r92 version!
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Post » Tue Jun 12, 2012 11:26 pm

Glad to here it's being fixed, discovered this the hard way.
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