[r92] Visual - Jitter on Horizontal (X) Direction

Bugs will be moved here once resolved.

Post » Wed Jun 06, 2012 10:03 am

Sometimes i noticed about visual flaw is horizontal direction, it's a little bit... but it's not really precise.

It's affected by 8 direction behavior and platform behavior, you can notice jitter on this sprite when you move left and right, there a difference about vertical (Y) if you do up and down that doesn't affect jitter effect.


You may try it and catch jitter sprite when is moving left and right.


http://flamma-beta.com/HTML5/jitterxJoannesalfa2012-06-06 10:05:45
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Post » Wed Jun 06, 2012 6:41 pm

Please see how to report bugs. Can you share your .capx? You might have done something different to cause the problem.
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Post » Wed Jun 06, 2012 11:13 pm

I'm sorry, i had no this .capx file but there something differen than this. Because i made a thread about save as single file causes to auto-save on .caproj directory and deleted some .xml files on layout folder.

I managed to export a .capx file.



flamma-beta.com/HTML5/JitterSpriteOnScroll.capx


My system is:

Windows 7
4 GB RAM
APU E2 + ATI HD6320
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Post » Fri Jun 08, 2012 3:47 pm

I think you're seeing one of the following:
- Vsync hiccups
- Tiny garbage collection pauses
- Low-resolution timer artefacts (fixed in Firefox 15+, Chrome 21+)
There's not much we can do about any of these part from wait for the browser improvements. I think these pauses are typical but show up more noticably in your example because it uses large, fast moving brightly coloured sprites.

It seemed better in Chrome 21 (Canary). Since there's nothing for us to act on other than waiting for browsers, I'm going to close this bug.
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Post » Fri Jun 08, 2012 3:56 pm

Ok, i used Chrome 19, thanks!
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