Race manager game WIP

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Post » Sat Jul 02, 2011 2:05 pm

Here are screens of my game. At the moment I am focusing on the Interface for the game.

Driver Screen
Some buttons to change the stats as the game has 800 x 600 as its resolution. It would crash the game at 1024 x 724.


Commercial screen.
Selecting an engine changes the image to the engine logo and text to the name. Each engine has different ratings changing the number of boxes for Cash and R&D.


Driver Orders
Move the sliders left to right.


Setup screen.
Different methods of visualizing how the changes are made to parts of the car. Real buttons will be used soon, instead of clicking on "-" and "+".The outlined over head image of the car shows all the marked areas as you change them.


Assembly.


Assembly shelf.


Race Screen
I have made the car start from its garage and complete a lap and change the path to drive through the pits, by clicking a designated button.

The car follows custom way points with switching cameras to follow each car.
The map on the top right of the screen allows you to see the progression of each car along the circuit.
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Post » Sun Jul 03, 2011 1:28 am

Looks very promising indeed! Also very complex. This could go a long way!

Just wondering- how functional are the buttons, as of now that are in the screenshots. As in, do they work, or are they not finished or functional yet.
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Post » Sun Jul 03, 2011 9:46 am

At the moment the buttons allow the player to change the page, add/subtract a value from text, change the animation frame, set objects invisible/visible.

There is a custom list box there in the sponsor screen and it is possible to scroll through a list in groups of five.

There is no connection between the buttons and their values in the menu and the race screen.
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