Ragdoll example?

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Post » Sat Jul 24, 2010 10:29 am

I've read year old posts about ragdoll physics and Im starting to understand how to get it to work, but I was just wondering if anybody had a .cap or something I could look at.
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Post » Sat Jul 24, 2010 10:52 am

Here's a really basic one I created when I first found Construct.

http://dl.dropbox.com/u/1646976/downanddirtyragdoll.cap

Will need the latest unstable version to open it :)
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Post » Sat Jul 24, 2010 11:13 am

haha omg why a fat dude!
thanks alot, this clears alot up for me.
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Post » Sat Jul 24, 2010 11:34 am

I've always wondered how to this. Thanks, Minor. This would prove useful on my future game ideas.
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Post » Sun Jul 25, 2010 11:00 am

It doesn't work for me :<, I have the latest (unstable) version. It says something about Clayer or something.
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Post » Tue Jul 27, 2010 8:55 pm

Pretty neat there Minor!

I played around with it, some effective adjustments are having the head and legs with collisions and the arms and body without.

Also, Construct seems to crash when ever i change one or two physics pieces to eliptical collisions, anyone else having that trouble?
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Post » Thu Jul 29, 2010 4:31 pm

I also played around with it for a while, adding new joints and what not,
I never got a crash from it.
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