Rain demo with Timescaling

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Post » Sat Jun 21, 2008 8:44 pm

http://www.scirra.com/files/timescaling.zip

Demo of the new Timescaling ability coming in the next build - allows for slow-motion (and fast-motion!) effects.
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Post » Sat Jun 21, 2008 9:28 pm

Nice one, is it customizable or it just slow down everything?

I can see it now... thousands of Matrix Like Game
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Post » Sat Jun 21, 2008 10:03 pm

What do you mean customizable? You can set the timescale to any float from 0 upwards, the demo just uses 6 different values to show how it works. If you've got sound on, as well, listen for Directsound timescaling the audio as well.
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Post » Sat Jun 21, 2008 10:07 pm

Oh you know, setting things that will be affected and others that wont be... this kind of stuff.
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Post » Sun Jun 22, 2008 7:32 am

Great... now make it so we can rewind time :lol: :twisted:
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Post » Sun Jun 22, 2008 10:45 am

rewinding time would be a bit much I'd think :shock: , you could probably do it yourself anyhow.
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Post » Sun Jun 22, 2008 6:00 pm

For some reason I cant hear the sound :(
"Construct 4 lets YOU make advanced games! (maybe)" Construct Classic - Examples Kit
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Post » Sun Jun 22, 2008 10:21 pm

[quote="alspal":2abarh4z]rewinding time would be a bit much I'd think :shock: , you could probably do it yourself anyhow.[/quote:2abarh4z]

I was teasing. I hope we're on to version 2.0 long before Ashley does that kind of stuff :P
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Post » Sun Jun 22, 2008 11:35 pm

I know what the "customization" reference means. He wants to be able to have certain objects run independent of the time scale.
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Post » Thu Jun 26, 2008 1:08 pm

[quote="Jayjay":3k0r1wj7]For some reason I cant hear the sound :([/quote:3k0r1wj7]

Me neither!
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