Random bullet direction.

For questions about using Classic.

Post » Sun Mar 21, 2010 10:19 am

Imagine that conditions are filters; all objects that pass through the filter are treated as one when you apply the action to them. The "For Each Object" condition instead executes the action for each individual object that passes the filter.

I hope that helps clear it up :)
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Post » Sun Mar 21, 2010 11:25 pm

This also helped with a little tree-growing application I'm messing around with. I had the same problem, but instead of shooting bullets I was shooting... shoots.
So thanks for that :) .
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Post » Tue Mar 23, 2010 5:28 pm

Ooo, tree growing sounds fun. I'm working on a platformer and will be requiring a forest background at some point. Randomized trees would be really cool. Any chance you can have a generated tree export to a png file?
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Post » Wed Mar 24, 2010 6:50 pm

Heh, that'd be cool, but since I've just been learning Construct for about a week, I haven't a clue how it would work.
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Post » Thu Mar 25, 2010 3:25 am

Haha, fair enough. How's the engine coming along? Any interesting results?
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