Random cave generator(capx)

Show us your completed creations made in Construct 2

Post » Wed Apr 03, 2013 1:43 am

interesting man,,, nice generator.tchem2013-04-03 14:08:11
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Post » Wed Apr 03, 2013 10:39 am

[QUOTE=czar] @cesisco nice examples. Thanks for showing us what you are working on.[/QUOTE]

Thanks czar
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Post » Wed Apr 03, 2013 10:44 am

[QUOTE=EncryptedCow] Oh man. I wish I could do something like this. :([/QUOTE]

@EncryptedCow, i am busy right now, but i will post the capx here, i just have to clean it a bit and add some comments/notes to it.
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Post » Wed Apr 03, 2013 10:53 am

[QUOTE=tchem] interesting man,,, nice generator.[/QUOTE]

Thanks tchem.
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Post » Thu Apr 04, 2013 2:52 pm

This is really nice, the camera is quite finely implemented (I'm trying to fo the same thing but fine-tuning just never ends :) )the simplistic style is awesome. Even now this is huge. May I ask about the performance hit if you create larger caves?
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Post » Thu Apr 04, 2013 8:39 pm

Wow this is a cool project. Nice work.
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Post » Fri Apr 05, 2013 12:32 pm

[QUOTE=Windwalker] This is really nice, the camera is quite finely implemented (I'm trying to fo the same thing but fine-tuning just never ends :) )the simplistic style is awesome. Even now this is huge. May I ask about the performance hit if you create larger caves?[/QUOTE]

Hi,tks.This is a 48x32 array generating 700/800 objects, and it runs pretty well on my PC, when i have some time i will double the width to see what happens
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Post » Fri Apr 05, 2013 12:34 pm

[QUOTE=danny] Wow this is a cool project. Nice work.[/QUOTE]

Thanks @danny
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Post » Sat Apr 06, 2013 10:21 am

Hey Cesisco, could you help me with the magicam (or magicam-like) settings? I tinkered around quite a bit but couldn't make it smooth with lag like yours.
Best Regards;
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Post » Sat Apr 06, 2013 9:40 pm

[QUOTE=Windwalker] Hey Cesisco, could you help me with the magicam (or magicam-like) settings? I tinkered around quite a bit but couldn't make it smooth with lag like yours.
Best Regards;[/QUOTE]

@Windwalker , just use lerp.

create a variable "camera1"

camera1=0-set scroll X to lerp(scrollX,player.X,2*dt)

          -set scroll Y to lerp(scrollY,player.Y,2*dt)


then you can set the variable to other values if you need other camera types, or to scale the layout to do some cinematic transitions

camera1=1- set layout scale to lerp(LayoutScale,0.5,0.5*dt).......cesisco2013-04-06 21:46:25
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