Random cave generator(capx)

Show us your completed creations made in Construct 2

Post » Sat Apr 06, 2013 10:05 pm

I'm making a procedural dungeon generator myself , gotta re-write it tho ...
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Post » Sun Apr 07, 2013 11:51 am

[QUOTE=Whiteclaws] I'm making a procedural dungeon generator myself , gotta re-write it tho ...[/QUOTE]

Great, show us the result when it's done.
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Post » Sun Apr 07, 2013 12:21 pm

Thanks cesisco I will tinker with settings today and let you know the result :)
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Post » Sat Oct 12, 2013 8:20 am

@cesisco Very nice I am very new but am interested in program generated playfields. My opinion though they are longer to load in you can have more views than if you hard set each layout. Again Nice!

I feel the time to generate can be absorb through distraction...
Meaning while the program is creating this cave or maze or platform etc in background not in view, In view would be a transition screen of some sort perhaps some story to read thru non or that could be a good time to buy powerups or weapons or other assets that apply to the game.

Again to new to design this but soon :)
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Post » Sun Oct 13, 2013 12:18 am

This is interesting
(insert subliminal message here.)
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Post » Sun Oct 13, 2013 4:42 pm

UPDATE:you can find above the link to the capx., this is slightly different from the example but you can use your own tiles for the auto-tile function.

Edit:i forgot to paste the comments to this example so if you have any doubts just ask here if you like.
cesisco2013-10-13 17:28:23
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Post » Sun Oct 13, 2013 5:22 pm

really interesting what you've done. good job!
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