Random Dungeon Generator (kind of)

Post your Construct-made creations!

Post » Sun Aug 01, 2010 5:04 pm

Waou very great thx all :D
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Post » Tue Aug 03, 2010 12:13 am

Thanks to everyone who has contributed, it has given me some good ideas.

Here is my work in progress - cap to follow when I iron out a few bugs and add some more features.


Normal map - 10 Rooms


Same map as above showing the rooms as different coloured regions - Should be useful for placing treasure & monsters.

Just got to sort out the placing of rooms as sometimes you get areas closed off from the other rooms. Add a treasure placement loop, start & exit points, monsters, shaped rooms and make it customizable.

Thanks again to everyone who has posted here :)
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Post » Tue Aug 03, 2010 6:07 pm

Whoa Minor!

That's something I'd love to see made into tutorial x]
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Post » Tue Aug 03, 2010 8:03 pm

What a great thread!
@R0J0hound nice pice of code.

.. and I second they I would like to see a finished cap from Minor example, or better a tutorial!

Things just got interesting here!
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Post » Tue Aug 03, 2010 8:43 pm

*subscribes*

This topic should prove useful if I ever decide to design a Diablo-esque dungeon-crawler--very exciting!
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Post » Wed Aug 04, 2010 8:27 am

When I saw this I had the crazy idea of a metroid planet generator xD

The Bespectacled One, haven't seen you on here before, you may have registered a while back but welcome :]
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Post » Wed Aug 04, 2010 1:27 pm

Thanks--I had been lurking for quite some time, but finally decided to sign-up in May. The community here is spectacular :]
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Post » Sat Aug 07, 2010 12:14 am

Tried a new method of creating a dungeon.



Zoomed right out so you can see all the areas. Still bugged though as cut off areas can still be produced but I'm working on it. Once sorted I'll post the cap.

:)
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Post » Sat Aug 07, 2010 12:28 am

Ha Nice little shapes going on!
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Post » Sat Aug 07, 2010 1:37 am

Awesome minor!! That's almost exactly what i had in mind when i started but i just couldn't get it to work, well done. Looking forward to the cap :D
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