Random Dungeon Generator (kind of)

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Post » Sat Aug 07, 2010 1:37 am

Awesome minor!! That's almost exactly what i had in mind when i started but i just couldn't get it to work, well done. Looking forward to the cap :D
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Post » Sat Aug 07, 2010 10:00 am

OK here's the cap.

http://dl.dropbox.com/u/1646976/DGENexample.cap

Haven't sorted the bugs but I figured if I posted it someone else could make some improvements. Not very well commented so if you have any questions fire away.

If you want just square rooms:

Event 4 - Change this floorregion: Set Animation Frame to random(13)+1 to 1

Please post any improvements/edits.

Maybe we can get a nice community random dungeon generator going.

:)
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Post » Sun Aug 08, 2010 1:15 am

Thanks for the cap Minor, while i haven't had time to have a good look at it, i like where your going with the predefined shapes of the rooms!

Also, the idea of the community random dungeon generator sounds good :D

I will have a closer look at the cap later.
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Post » Tue Jan 11, 2011 1:20 am

Is there any hope of a tutorial eventually? I wonder I I could twist the system to the DunGen system...
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Post » Tue May 03, 2016 4:51 am

does any one have an example of this in C2?
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Post » Tue May 03, 2016 9:37 am

@piranha305

There 2 or 3 C2 f plugins of dungeon Generator -
roguelike-plugin-c2-rot-js-interface_t118452
plugin-rex-maze-gen_t167845
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