Random tiling with a path?

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Post » Thu Apr 25, 2013 11:59 pm

@JoyfulDreamer

Yeah that's a valid way, I don't deny it. But the "asynchronousity" of the pathfinder makes it a bit of a pain to implement.
(I think even the map generation is asynchronous and there's no trigger for that... might have to request that)

And as far as speed goes, he only does that on start of layout it seems. So.. it should be ok as long as he doesn't have more than maybe 2000 grid cell (since I used recursivity, you might stack overflow)
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Post » Fri Apr 26, 2013 12:13 am

Doesn't have to be asynchronous if you loop while true. ;)
Jack of all trades, and master of some.
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Post » Fri Apr 26, 2013 9:59 pm

@JoyfullDreamer

hmmmmmmmm

You mean, catching a trigger event in an infinite while loop?...

hmmmmmmmm....

Nah won't work if you work inside another trigger (function/on start of layout)

So I don't see what you mean by that then (: example?
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