Here's something that I've been working on. It's not done but I'm posting it here since it's technically playable, and the Construct 2 community can check it out.
In its current state, this game is a roguelike hackenslasher dungeon crawler.Get project folder:RLDC 0.0RLDC 0.1RLDC 0.3RLDC 0.4
Status as of Nov 2016:
Long time between updates but not dead yet. The last version linked here is still (I think) from May or earlier, but on my end I've done the following changes:
- Request for key press overlap addressed, it works, with help from an array. 'On press' adds a value to the array, on release deletes a value from the array, and 'key is down' uses the value at the end of the array to choose direction.
- Updated artwork and interface, still more to improve.
- I'm planning on adding some more interactive objects but need to redesign and rebuild parts of the code, especially for object references. Naturally I'll let y'all know how it turns out.Examples I found helpful include:
Roguelike Maze Tutorial https://www.scirra.com/tutorials/4831/rogue-like-random-maze-tutorial-pt-1
(Random map based on regular-spaced posts; I've moved on from this though)
Cloning the Classics: PacMan https://www.scirra.com/tutorials/308/cloning-the-classics-pacman
(The move system and move priority changes are very close)
RPG (Part 6) https://www.scirra.com/tutorials/4935/rpg-part-6
(Similar weapon attack idea)
If anyone wants to grab one of the project folders and dabble with it, go right on ahead.