Ray-Casting. Requested feature.

Discussion and feedback on Construct 2

Post » Fri Jan 06, 2017 4:42 pm

I have been using C2 for a quite a while, and I have even bought a licence. But one big missing feature is Ray-Casting!

I know there are a couple people who have already made a Ray-Cast with the existing features of Construct 2, most notably Sqiddster. But there are a few problems with using this method. For one thing, is is very difficult to create multiple Ray-Casts, running at the same time. For another, when I did manage to create multiple working Ray-Casts, the frame rate dropped.

While a wide variety of ray-cast features would be nice, there are a few essential features that any Ray-Casting system would need. First off all you would need to be able to set the length of the Ray-Cast. You would also need to be able to access the length of the Ray-Cast, when it hit, as well as the hit position. It would also be nice to be able to visualize the Ray-Cast.

I would be amazingly happy to read the patch notes, and find out that a Ray-Cast feature was added to Construct 2! and I am sure many of you feel the same.
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If you have any questions, or comments please leave them V below! V

( Sqiddster's post ---> https://www.scirra.com/tutorials/902/li ... raycasting)
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Post » Fri Jan 06, 2017 6:57 pm

Would a plugin suffice :)?
Learning other engines, but C2 still rocks. Image Image Image Image
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Post » Sat Jan 07, 2017 7:00 pm

Just tried squidsters cap x and just cloned 4 more rays. It does everything you want. It seems very very efficient.

https://www.scirra.com/arcade/other-gam ... cast-14205
NOTE: There is a high a probability that I am wrong.
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Post » Mon Jan 09, 2017 2:38 pm

Colludium wrote:Would a plugin suffice :)?


Yes! A Plugin would work great.
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