Raycast light [POLYGON PLUGIN]

Get help using Construct 2

Post » Sat Jan 21, 2017 6:52 pm

I've managed to create a raycast light with 60 FPS and pretty accurate light corners. The system is like:
1) Light source create rays
2) Rays spawn sprite on their hit coordinated
3) Polygon plugin draw light shape by vertexes
4) Vertxes and rays destroy
----
BUT when one light overlap another one, light shape turns in to rampage! How can I fix it? (Yup, I tried many ways) :cry:
B
15
S
5
G
1
Posts: 31
Reputation: 2,594

Post » Sat Jan 21, 2017 10:54 pm

Funny, was experimenting with the same thing, last week.

https://www.dropbox.com/s/66dboem8k5ux2 ... .capx?dl=0

Share yours too ?
B
33
S
18
G
28
Posts: 2,493
Reputation: 20,950

Post » Sun Jan 22, 2017 12:51 pm

99Instances2Go wrote:Funny, was experimenting with the same thing, last week.

https://www.dropbox.com/s/66dboem8k5ux2 ... .capx?dl=0

Share yours too ?


Sure! But your light is a way better then mine (I fill myself pretty stupid, because I create my light in about a week)

https://www.dropbox.com/s/xfsdagtsazw8w ... .capx?dl=0

To run this CAPX you will need REX_light plugin

If you will have some progress in multiple raycast/polygon lighting, please let me know! :)
B
15
S
5
G
1
Posts: 31
Reputation: 2,594


Return to How do I....?

Who is online

Users browsing this forum: Jackriduk, Username05 and 29 guests