RAZE - Paladin Wings (working title)

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Post » Fri Sep 12, 2008 1:55 pm

I started playing with Construct again recently as some of you already know... and I got a bit carried away and began a project which, for now, I have titled RAZE - Paladin Wings.

The game is based around an NDS game titled BANGAI-O Spirits, which is a heavy action "platform" style shooter.

My version will boast better visuals, slightly less confusing gameplay mechanics, and a larger screen to play it on lol.

At this stage I have to appologize to anyone not running at least pixel shader 2.0 on thier video card, as I am yet to optimise the special effects for you guys. Also, the system requirements seem to be a little high at this point due to the amount of objects on screen and the shader blends that are used... though hopefully this will be improved with time.

Keep in mind this is a super early test release, mainly to get some feedback from everyone... the enemies cannot be killed and they cannot kill you, and the level is very barren at this stage. The character will eventually have animations, especially for changing directions... as well as a lot of other stuff.

GAME CONTROLS:
W,S,A,D - move player aroud
SHIFT - Shoot missiles
SPACE BAR - Dash (you must be moving to dash, try dashing into enemies)

DOWNLOAD LINK:
http://www.fileden.com/files/2007/8/21/ ... alpha1.rar

Have fun, and let me know what you think so far.

~Sol
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Post » Fri Sep 12, 2008 2:24 pm

Holy mother of god, this looks amazing! :shock: I'm in love with your artwork. The visuals on this are excellent.

It also runs pretty smooth, didn't look like it was suffering any slowdown or anything, and it's not like my computer is all that great so I don't think you'll have to worry too much about performance.

There are just a couple of minor crits...

The 8-Dir movement looks a little wonky when turning all the way horizontal just to move up or down, but you did mention you were going to create animations for that, so it's probably a non-issue.

Other than that I found one bug and one mistake:

Bug:

These tiles are disappearing when scrolling up/down the screen.

Mistake:

Your smoke trails are being created on the wrong layer (I guess you fixed the missiles but forgot to do the smoke? :) )

I dunno, I don't really have much to say about this other than it looks awesome, awesome, awesome. I still think you should go with fullscreen if you're going to make your window so big, but that's a whole other thread :P (and yeah, since then I hooked my computer up to my HDTV so I can actually see everything).
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Post » Fri Sep 12, 2008 2:39 pm

HAHAHA thanks deadeye ;)

Yes I noticed the smoke trail issue after I uploaded :oops:

The thing with the walls disappearing is weird... it's just a tiled background image, not sure why it's doing that :/

Wasn't too fussed at this stage as they are only placeholder graphics for the walls... and yeah I will fix the "flip" of the character by adding some animation frames in there somehow.

Cheers for the comments so far... if you have anything you would like to add in the way of ideas, feel free... I'm kind of making it up as I go along even though it's loosely based on another game.

~Sol
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Post » Fri Sep 12, 2008 2:44 pm

[quote="SoldjahBoy":1pj53br9]The thing with the walls disappearing is weird... it's just a tiled background image, not sure why it's doing that :/[/quote:1pj53br9]

That's a problem that's been around for a while now. I first encountered it back when making LHiT (I think I reported it... I can't remember now). I haven't made much with Construct since then, at least not stuff with tiled bg's, so I was just now reminded that the problem even exists.
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Post » Fri Sep 12, 2008 3:03 pm

[quote="deadeye":2n44qbz2][quote="SoldjahBoy":2n44qbz2]The thing with the walls disappearing is weird... it's just a tiled background image, not sure why it's doing that :/[/quote:2n44qbz2]

That's a problem that's been around for a while now. I first encountered it back when making LHiT (I think I reported it... I can't remember now). I haven't made much with Construct since then, at least not stuff with tiled bg's, so I was just now reminded that the problem even exists.[/quote:2n44qbz2]

I guess a solution for now at least would be to break it down into smaller sections instead of using one long one. It's weird that it only seems to affect the vertically tiled walls and not the horizontal ones, or the background itself :/

Anyway, I'll keep working on the game and see how far I get lol... anyone feels like chipping in with anything feel free... music, sfx, other graphics... whatever. Kudos!

~Sol
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Post » Fri Sep 12, 2008 4:34 pm

Good job!!! This is a really good engine for a game. I fell in love with the artwork. The style is consistant and awesome.

I have to say, though, that the player shouldn't rotate in any other direction except left or right. It feels strange.
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Post » Sat Sep 13, 2008 12:09 am

i like it but, i dunno, the controls suck. like really badly, also, u should replace those hanging cubes with 3d boxes i think itll look way cool like that
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Post » Sat Sep 13, 2008 1:11 am

[quote="SuperV":111up59k]Good job!!! This is a really good engine for a game. I fell in love with the artwork. The style is consistant and awesome.

I have to say, though, that the player shouldn't rotate in any other direction except left or right. It feels strange.[/quote:111up59k]

Thanks :)

The rotate thing I'm going to fix up with some animation directions as well as a few other things I am toying with... like I said, this is merely a simple test, it is nowhere near a release of any kind, I just wanted to show you guys and get some general feedback. :)

I'll try to work on some character animations today... it seems that is the next priority lol.

~Sol

[quote="QuaziGNRLnose":111up59k]i like it but, i dunno, the controls suck. like really badly, also, u should replace those hanging cubes with 3d boxes i think itll look way cool like that[/quote:111up59k]

Any suggestions for better controls? I tried using a "look at mouse" with a cross hair, but that was way more awkward. I also tried making the whole thing mouse driven, like point and click style, but that sucked even more. Personally I felt the 8 way gave it more of an arcade feel which is what I'm trying to go for, but if you have another way I can try I'll be more than happy to give it a go.

Also, tried 3d cubes, it was my first thought actually... trouble is they "clip" over the top of the chain sprite on certain angles and it looks wrong, so I stuck with the 2D concrete block.

~Sol
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Post » Sat Sep 13, 2008 1:44 am

You could make mouse-aim just bend her torso, arms, and head ever so slightly in conjunction so that you get a decent range for firing. There could be a min/max angle for firing so it doesn't break the animation on the sprite, which means that you'd still have to move up/down in order to get things out of range.

As for the chain sprite, make it the front face of another 3D box (leave the other faces blank) and it'll sort itself out :)
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Post » Sat Sep 13, 2008 2:05 am

for controls i just mean, is WASD? appropriate here. the controls are cramped and u cant excactly press wasd and shift easily. switch the controls 2 arrow keys and space/alt/M/N/ i use this setup in my WIP shump, it works fine. if you like i could post it in the creation topic.

also i find the way the character moves is awkward, a person on a jet pack doesnt fly straight down, they just let off the trust, dont make your character angle would be my suggestion. just make her fly up down, without changing direction, and make left right control which way you face. if u have seeking missiles i suggest you dont need to move your body at all. try to revise your game before you start, im saying this out of experience. the last thing you want is a badly thought out engine, with bad movement after youve made the first 5 levels. its happened to me and im telling you its horrible and should be avoided at all costs. plan your movement engine first before making it, how you want it, how it should play, how comftorable, these are questions you should ask yourself, and you should never rush into anything, its tempting at first, but you dont get much good out of doing it.
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