Razzia - Cinematic platformer

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Post » Fri May 15, 2015 11:04 pm

Razzia (working title)

Follow the development more closely on Twitter! https://twitter.com/Secluded_Game

Razzia is a cinematic platformer in the style of Abe's Oddysee, Flashback and Blackthorn. I really loved those games as a kid and still do and I've starved for another one for a long time, I decided to start making my own game in that style several months ago and now want to show you how far I've come.

As the game is a cinematic platformer it is my goal to pay homage to what made those games great but I also want to take the opportunity to fix the things I didn't like about them.

Fluent, lifelike animations
Cinematic platformers always had great animation work and as a visual artist first and programmer second I've worked hard on getting the animation up to par with those old games. Every animation is drawn by hand, in my experience tweening reduce the organic quality of traditional animation, so far the main character have a frame count of ~500 total.

You are dedicated to your actions
Think before you act! There is no way to cancel actions mid-animation. If you press right, you walk right, if you jump, you jump and you can't redirect yourself mid-air. The reason for this is to ensure that even your most basic actions have consequences.

Body-language based combat with "wherever-you-want" cover system
We are used to taking cover at specific points in games (geometry, debris etc.) but not very often are we allowed to take cover everywhere we want. In Razzia I want to replicate the combat system seen in Blackthorn where both you and the enemy can take cover everywhere. The interesting part is how you have to look at your enemies and refer to their bodylanguage to determine whether to shoot, take cover or roll away.

Gadgets
Razzia will have several different gadgets for the player to use in combat, to solve puzzle or traverse your environment including a teleporter, bombs and a hacker device to activate or deactivate things.

Puzzle Platformer
Cinematic Platformers have always been a very vertical genre so the main character will have the ability to climb and grab ledges but beware! your character is not immortal, fall from too far a height and you will drop to your death. You can expect a wide variety of different puzzles that will force you to utilize all your platformer skills and gadgets.

I welcome any and all suggestions! I hope you like what you see and if you have the ability to spread the word I'd be very thankful!

Thank you for checking out [Razzia]!

// Elias

Screenshots and GIFs:
Most of these screenshots are not final, they are merely a representation of color scheme and overall feel of the scene.

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Excuse the speed on this one
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Last edited by eliasfrost on Thu Aug 06, 2015 2:53 pm, edited 6 times in total.
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Post » Fri May 15, 2015 11:07 pm

You certainly seem to have thought this well through! It sounds interesting. :)
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Post » Sun May 17, 2015 12:47 pm

Thank you!

I have a temporary logo for the game for marketing purposes:

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Post » Mon May 18, 2015 12:56 pm

Looks great, but terrible name in my humble opinion.
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Post » Mon May 18, 2015 1:10 pm

It's ok I'm currently juggling names back and forth. It's only temporary. Thanks for checking the game out! :)
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Post » Mon May 18, 2015 2:08 pm

Looks great. Gives me some nice "flashbacks". ;) I'll be following the development of this for sure... So far so good.
Follow my progress on Twitter
or in this thread Archer Devlog
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Post » Fri May 22, 2015 2:17 pm

Nostalgia...
Reminds me greatly of Flashback, on the Amiga.
Continue this way!
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Post » Mon May 25, 2015 6:06 pm

Thanks for the nice comments guys :)

Here's a youtube video to better demonstrate the gameplay:

https://www.youtube.com/watch?v=I1Q5q6E-Qdo
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Post » Tue May 26, 2015 5:51 am

@eliasfrost,

aah flashback. how do i love thee. let me count the ways.

for inspiration..."you have chosen...wisely."
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Post » Tue May 26, 2015 12:32 pm

Wow this looks really awesome! Great job so far..
I'll be following the game's news on twitter..
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