Razzia - Cinematic platformer

Show us your works in progress and request feedback

Post » Sat May 30, 2015 3:54 pm

Thank you :)

I'm currently implementing a new item: crawling bombs, that can be used to destroy out of reach enemies such as turrets and other tough enemies. Until I'm done with that here's a new image from the cliffs.

Image
B
20
S
8
G
4
Posts: 195
Reputation: 3,555

Post » Thu Jun 04, 2015 1:20 pm

The crawling bombs are now fully implemented. This is how they work. Though if they hit a wall or ledge it will deactivate and you can pick it up again. :)

Image
B
20
S
8
G
4
Posts: 195
Reputation: 3,555

Post » Thu Jun 04, 2015 3:43 pm

You really nailed the animation and "weight" of the character, this looks good.

I guess BGMs will be reserved for specific moments?
B
9
S
1
Posts: 23
Reputation: 533

Post » Thu Jun 04, 2015 4:26 pm

"I guess BGMs will be reserved for specific moments?"

I don't know actually. I'm leaning towards having combat music and when certain things happen like completing objectives, entering certain areas, warn about tough enemies and things like that. But if I found that the environment art and ambience don't carry the atmosphere the way I want I may try and implement background music to complement that.

Thanks for your comment icugigasoft :)
B
20
S
8
G
4
Posts: 195
Reputation: 3,555

Post » Mon Jun 08, 2015 3:35 am

icugigasoft wrote:You really nailed the animation and "weight" of the character, this looks good.


This exactly. Amazing job with the whole presentation, especially the animation.

BTW, in your list of influences, you left out the grandaddy ;) :

http://en.wikipedia.org/wiki/Another_Wo ... eo_game%29
Don't lose your work. Backup your game with Dropbox.
B
44
S
10
G
10
Posts: 1,106
Reputation: 9,202

Post » Mon Jun 08, 2015 6:04 pm

I never actually played that game when it came out (it was before my time :P) though I did try to play it recently but I didn't like it very much, I'm more a fan of the acrobatic portion of the genre (Prince of Persia and Oddworld) than the more narrative focused titles, or maybe the novelty has worn off, I don't know honestly. I did enjoy watching a let's play of it though and the lack of spoken words or dialogue intrigued me.

Thank you for the nice comment about the animations, it's very motivating. :)
B
20
S
8
G
4
Posts: 195
Reputation: 3,555

Post » Sat Jun 13, 2015 7:27 pm

I'm working on a new enemy type. Here's a quick screenshot of how it's going to look like when idle.

Image
B
20
S
8
G
4
Posts: 195
Reputation: 3,555

Post » Sun Jun 14, 2015 7:31 am

Nicely done elias, looking forward to a demo.
ImageImage
B
122
S
23
G
7
Posts: 1,071
Reputation: 13,066

Post » Sun Jun 14, 2015 7:32 pm

Thank you Genki :)

A little update, first animation is finished:

Image
B
20
S
8
G
4
Posts: 195
Reputation: 3,555

Post » Wed Jun 24, 2015 7:25 pm

Okayyyyy! the animations are so SWEET and fluent
B
16
S
2
Posts: 78
Reputation: 902

PreviousNext

Return to Works in Progress/Feedback Requests

Who is online

Users browsing this forum: No registered users and 5 guests