RBG Adventures: A Idle Tale!

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5 royalty free fairytale songs you can use in your indie games and projects.
  • (RED,BLUE AND GREEN) RBG Adventures: A Idle Tale!

    A small hero idle/clicker sketch with 3 main characters walking around trough various environments!

    GREEN: "All feiddbackh is aprlecliatled" -

    PLAY THE ALPHA VERSION HERE

    Update Alpha 0.5

    1-of 10 Circular worlds added

    Each world counts as a game level theme, with a level incrementation of 9 (ex: theme1, will be shown from level 1 to 9, theme2, from level 10 to 19, and so on, until we get to level 100, then if level 100 is beaten the themes will recycle back from theme1 - keeping the monster difficulty incremented, that means from recycled theme1, level will not count again as level 1 but as level 101-109, same if you beat level 200, 300, etc.)

    The current theme is level 1-9 theme which contains the bellow assets :

    4 out of 5 trees

    5 out of 10 enemy's

    The Current gameplay contains of :

    Player party walks on the world, meets monsters, kills them, advances forward until they find the next monster!

    Each monster is dropping 2 coins, with values from 1-7

    Additional implementations:

    • coin movement effect
    • Ingame Menu/ sound - settings
    • coin counter display
    • menu with sound - settings

    !!!Attention!!!

    The 2 battle themes, which are now used as showcase, will not be available in the final capx in store, since it requires a reseller license. For music you will have to provide for yourself when the game will be available in a beta form in the scirra store later on.

    Unless i change my mind and i get some free royalty songs in which case everything comes as showcased.

    stay tuned!

  • I think it loses something in translation

    What's the gameplay involved? It seemed to be an animation only in the video?

  • I think it loses something in translation

    What's the gameplay involved? It seemed to be an animation only in the video?

    yea its just a small preview of the graphics from last night! i didn't got yet further then that! ) so i spent 10 minutes on doing a funny walk in the woods type of thing... il update the page by this weekend, with a demo gameplay!

    the game is designed to be something idle hero like game! just instead of having unlimited heroes you only have 3 and different areas of gameplay and the characters have this walking behavior trough woods/lands etc but i need to work on a lot of graphics, even if they are low quality, since i make them in Construct2 visual editor plus i have 0 skills at drawing stuff ))

    hopefully something good will come up!

  • Do you/will you get some kind of points as you travel? As in I think such bits will be an interuption to gameplay if they don't gain the player anything. They could even just gain the characters frustration points, which helps them do more damage in combat latter on, lol!

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  • Do you/will you get some kind of points as you travel? As in I think such bits will be an interuption to gameplay if they don't gain the player anything. They could even just gain the characters frustration points, which helps them do more damage in combat latter on, lol!

    The gameplay will initially be like this! you start with the warrior player, and walk in the woods, killing random monsters / based on area/level

    later you'l meet up with BLUE and GREEN char, that will join your party, you continue to kill monsters, and upgrade your skills, healing/attack speed, etc etc if you wont upgrade the next level you move to ul meet a Boss or stronger monster if you cant kill it u cant go further simple gameplay! i updated the first post with a early alpha preview! i made around 5 monsters until now, but more will come, im planning on having around 50 but who knows maybe il get bored and just use adjusthsl and change their colors each level so i dont have to draw insane amounts of graphics!

    im doing everything in C2 from graphics to coding, wish there was a way to make also music but its way to complicated and its easier to just take stuff that is already made! or custom created, from external sources!

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